Destroying groups of items yields bonuses, as does smashing everything of a certain type. There are a wide variety of ways to boost your overall score, and it's this aspect of the game where most of the fun can be found. Assuming you do make the shot, however – perhaps bouncing the ball off a couple of walls for an extra bonus – your overall score is tallied, you're awarded a medal dependent on how well you did, and new levels and maybe even new locations are unlocked. It's important to do this, because if you don't make the shot, you're penalized half your score, which is usually enough to ensure you don't get a medal. As you set off your smashbreaker, it helps to note where the hole is, so that as the timer ticks down, you can maneuver the ball to a location that will enable you to make a successful putt. It's here where an element of strategy comes into play. Like teeing off, putting doesn't have aftertouch, and you have to aim the ball using the camera. Once the smashbreaker's timer has expired, the ball comes to a rest, and you have a single chance to putt the ball into the hole that's located somewhere within the environment. Unlike the first shot, a smashbreaker is controllable after you launch it, and by moving the camera, you can make the ball careen and ricochet around the environment in slow motion, destroying yet more items and earning you even more points. The important factor here, though, is to garner enough of a score on your first shot to set off a smashbreaker – a super-powerful second shot that lights up your ball in flames for a limited period of time. That sends the ball flying at speed towards whatever you were aiming at, bouncing off walls and objects, and smashing everything it touches – which earns points. Aiming the ball is simply a case of moving the camera left or right, and once you're happy with its potential trajectory, you can unleash it by tapping forward on the left stick. The quest for a medal begins by teeing off from each level's starting point. The challenge is to unlock and complete each one by earning a score high enough to garner one of four medals – either bronze, silver, gold, or, if you're particularly skilful and/or lucky, platinum. There are 100 in all, and almost all of them are locked when the game starts. Travel to the outback, and the Australian gas station has shelves stacked with cans of oil, there are gas pumps to blow up, and racks of tires and automotive parts to destroy.Įach location features multiple rooms with different layout configurations. In the chateau, there are vases on pedestals, tables elaborately set with dinnerware, art on the walls, and bigger items like grand pianos. On the face of it, it doesn't sound like a particularly thrilling prospect, but there are many neat touches and mechanics that turn this game into something quite entertaining.įor a start, all interiors are packed to the gills with breakable objects. The game takes place across four different destinations, a French chateau, English castle, Australian outback gas station, and an American diner, and the objective is very simple: Cause as much damage as possible by thumping a golf ball around the interiors of said locales. It should come as no surprise, then, that the people behind Dangerous Golf are in fact the same team that founded Criterion Games, and brought you that classic arcade racing series. It's more of an orgy of destruction: A bizarre mash-up of crazy golf and… well… elements of the Crash Mode from the Burnout series. Dangerous Golf isn't really a golf game per se.
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